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Sean O'Daniels
Sean O'Daniels
Concept Artist, Art Lead
Laguna Niguel, United States

Summary

Since 2002 I’ve worked with game developers and creative agencies to help realize their visions through visual development and design. I've helped teams communicate and solve problems visually in the most efficient ways possible. Beyond craft, I like to believe my strength is in recognizing the talent and ideas in those around me.

Skills

Art DirectionConcept ArtDigital PaintingEnvironment DesignIllustrationMatte PaintingMarketing IllustrationTeachingTeam ManagementBranding

Software proficiency

Illustrator
Illustrator
Photoshop
Photoshop
Procreate
Procreate

Productions

    • Video Game
      Wasteland 3
    • Year
      2020
    • Role
      Concept Artist
    • Company
      InXile
    • Video Game
      Torment; Tides of Numeria
    • Year
      2017
    • Role
      Concept Artist / Illustrator
    • Company
      Inxile
    • Video Game
      Skylanders Trap Team
    • Year
      2014
    • Role
      Concept Artist
    • Company
      Toys for Bob
    • Mobile Game
      The Hobbit: Armies of the Third Age
    • Year
      2013
    • Role
      Art Lead
    • Company
      Kabam
    • Music Video
      Dragons of Atlantis
    • Year
      2011
    • Role
      Art Lead
    • Company
      Kabam
    • Video Game
      Green Lantern: Rise Of The Manhunters
    • Year
      2011
    • Role
      Concept Artist
    • Company
      Double Helix
    • Video Game
      G.I. Joe: The Rise of Cobra
    • Year
      2009
    • Role
      Concept Artist
    • Company
      Double Helix
    • Video Game
      The Golden Compass
    • Year
      2007
    • Role
      Concept Artist
    • Company
      Shiny
    • Video Game
      Metal Arms
    • Year
      2003
    • Role
      Concept Artist
    • Company
      Swinging Ape